THE 2-MINUTE RULE FOR GAME PRODUCTION

The 2-Minute Rule for game production

I definitely disagree using this type of point. If you would like an analogy from programming - Evaluate it towards the "you ain't gonna need to have it" idiom. Paying (substantial) added do the job as you may perhaps), and perhaps in the suggest-time the hardware and strategies how to create graphics moved ahead a great deal of that their graphics

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